#include <UniformBSpline.h>
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template<dim_t ADimension, typename AKnotVector , typename ABasisFunction > |
class | ::Spline::Function |
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Definition at line 77 of file UniformBSpline.h.
Spline::Uniform::BasisFunction::BasisFunction |
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double Spline::Uniform::BasisFunction::GetStart |
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const |
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double Spline::Uniform::BasisFunction::GetStop |
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const |
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double Spline::Uniform::BasisFunction::operator() |
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const double |
x, |
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const char |
derivative = 0 |
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Spline::Uniform::BasisFunction::switch |
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fIndex | ) |
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Spline::Uniform::BasisFunction::switch |
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derivative |
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template<dim_t ADimension, typename AKnotVector , typename ABasisFunction >
double Spline::Uniform::BasisFunction::const |
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const double Spline::Uniform::BasisFunction::dx = xknot[1] - xknot[0] |
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int Spline::Uniform::BasisFunction::fIndex = 0 |
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double Spline::Uniform::BasisFunction::t0 |
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double Spline::Uniform::BasisFunction::t1 |
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double Spline::Uniform::BasisFunction::t2 |
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double Spline::Uniform::BasisFunction::t3 |
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const double Spline::Uniform::BasisFunction::z = (x - xknot[i]) / dx |
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The documentation for this class was generated from the following file: