9 #ifndef _SpotPhotonGeneratorOG_SpotPhotonGenerator_h_
10 #define _SpotPhotonGeneratorOG_SpotPhotonGenerator_h_
13 #include <fwk/VModule.h>
15 #include <utl/CoordinateSystemPtr.h>
16 #include <utl/ShadowPtr.h>
44 namespace SpotPhotonGeneratorOG {
REGISTER_MODULE("SpotPhotonGeneratorOG", SpotPhotonGenerator)
std::list< std::pair< utl::Photon, int > > PhotonList
utl::RandomEngine * fRandomEngine
fwk::VModule::ResultFlag Run(evt::Event &event)
Run: invoked once per event.
fwk::VModule::ResultFlag Init()
Initialize: invoked at beginning of run (NOT beginning of event)
Wraps the random number engine used to generate distributions.
fwk::VModule::ResultFlag Finish()
Finish: invoked at end of the run (NOT end of the event)
TelescopeSimulatorKG::TelescopeSimulator::PhotonList fSpotPhotonList
std::map< int, double > fEfficienciesErr
Simulates drum photons entering the FD telescope.
ResultFlag
Flag returned by module methods to the RunController.
unsigned int fCurrentPixId
unsigned int fCurrentTelId
std::map< int, double > fEfficiencies
unsigned int fCurrentEyeId
bool DoSpot(evt::Event &event)