RandomNumberShredder.h
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1 #ifndef _RandomNumberShredderOG_RandomNumberShredder_h_
2 #define _RandomNumberShredderOG_RandomNumberShredder_h_
3 
4 #include <fwk/VModule.h>
5 
6 
7 namespace evt {
8  class Event;
9 }
10 
11 
12 namespace RandomNumberShredderOG {
13 
31 
32  public:
34  virtual ~RandomNumberShredder() { }
35 
39 
40  private:
41  unsigned int fNDetector;
42  unsigned int fNPhysics;
43 
44  REGISTER_MODULE("RandomNumberShredderOG", RandomNumberShredder);
45 
46  };
47 
48 }
49 
50 
51 #endif
52 
53 // Configure (x)emacs for this file ...
54 // Local Variables:
55 // mode: c++
56 // compile-command: "make -k"
57 // End:
Report success to RunController.
Definition: VModule.h:62
REGISTER_MODULE("RandomNumberShredderOG", RandomNumberShredder)
Module interface.
Definition: VModule.h:53
ResultFlag
Flag returned by module methods to the RunController.
Definition: VModule.h:60
fwk::VModule::ResultFlag Init()
Initialize: invoked at beginning of run (NOT beginning of event)
fwk::VModule::ResultFlag Run(evt::Event &event)
Run: invoked once per event.
Burns some random numbers from the standard RandomEngine.
fwk::VModule::ResultFlag Finish()
Finish: invoked at end of the run (NOT end of the event)

, generated on Tue Sep 26 2023.