1 #include <utl/Photon.h>
2 #include <io/Photon_ROOT.h>
3 #include <io/Vector_ROOT.h>
4 #include <io/Point_ROOT.h>
13 fWeight(p.GetWeight()),
14 fSource(p.GetSource()),
15 fWavelength(p.GetWavelength()),
16 fPosition(p.GetPosition()),
17 fDirection(p.GetDirection()),
void operator>>(utl::Photon &photon)
void SetPosition(const utl::Point &p)
void SetSource(const int source)
void SetWeight(const double w)
source of the photons. Should use Eye::LightSource enum types
void SetWavelength(const double wl)
void SetTime(const utl::TimeInterval &t)
void SetDirection(const utl::Vector &v)