#include "Mirror.h"
#include "RTFunctions.h"
#include <utl/Math.h>
#include <utl/MathConstants.h>
#include <utl/AugerUnits.h>
#include <utl/ErrorLogger.h>
#include <utl/Photon.h>
#include <utl/Point.h>
#include <utl/Vector.h>
#include <utl/CoordinateSystemPtr.h>
#include <utl/RandomEngine.h>
#include <utl/TabulatedFunction.h>
#include <fdet/Telescope.h>
#include <fdet/Mirror.h>
#include <CLHEP/Random/Randomize.h>
#include <TPolyLine3D.h>
#include <TObjArray.h>
#include <iostream>
Go to the source code of this file.
Variables | |
const double | gMirrorWidth = 3.5*m |
const int | gNSegments = 6 |
Implementation of the mirror component of the raytracing
Definition in file Modules/FdSimulation/TelescopeSimulatorKG2/Mirror.cc.
const double gMirrorWidth = 3.5*m |
Definition at line 43 of file Modules/FdSimulation/TelescopeSimulatorKG2/Mirror.cc.
Referenced by TelescopeSimulatorKG2::Mirror::Draw(), and TelescopeSimulatorKG2::Mirror::GetMirrorSegment().
const int gNSegments = 6 |
Definition at line 42 of file Modules/FdSimulation/TelescopeSimulatorKG2/Mirror.cc.
Referenced by TelescopeSimulatorKG2::Mirror::Draw(), and TelescopeSimulatorKG2::Mirror::GetMirrorSegment().