3 #include <G4VVisManager.hh>
6 #include <G4VisAttributes.hh>
7 #include <G4SystemOfUnits.hh>
10 namespace G4StationSimulatorOG {
22 G4VVisManager*
const m = G4VVisManager::GetConcreteInstance();
26 attribs.SetForceSolid(
true);
33 G4Transform3D trans(rot,
fHitPhysVol->GetTranslation());
G4ThreadLocal G4Allocator< G4UMDPixelHit > * gG4UMDPixelHitAllocator
string Red(const string &str)
G4VPhysicalVolume * fHitPhysVol