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TelescopeSimulatorLX
FDsimG4VisExecutive.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// GEANT4 tag $Name: geant4-09-01-patch-02 $
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//
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//
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// John Allison 2nd February 2005 (based on MyVisManager, 24th January 1998).
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//
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// Class description
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//
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// Concrete Visualization Manager that implements the virtual
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// functions RegisterGraphicsSystems and RegisterModelFactories. This
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// is executed when you Initialise() or Initialize() the vis manager.
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// It exploits C-pre-processor variables G4VIS_USE_DAWN, etc., which
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// are set by the GNUmakefiles if environment variables of the same
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// name are set.
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//
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// Include this file and write code to instantiate G4VisExecutive just
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// once as beginning of operations. Before you compile, set
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// appropriate environment variables. If you change your environment
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// you must force recompilation (the make files will not detect the
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// need to do this). Typically, your main program file will contain:
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//
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// #ifdef G4VIS_USE
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// #include "G4VisExecutive.hh"
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// #endif
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// ...
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// int main() {
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// ...
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// #ifdef G4VIS_USE
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// // Instantiate and initialise Visualization Manager.
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// G4VisManager* visManager = new G4VisExecutive;
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// // visManager -> SetVerboseLevel (verbosityString);
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// // visManager -> RegisterGraphicsSystem (new G4XXX);
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// visManager -> Initialize ();
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// #endif
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// ...
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// #ifdef G4VIS_USE
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// G4cout << "Deleting vis manager..." << G4endl;
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// delete visManager;
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// G4cout << "Vis manager deleted." << G4endl;
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// #endif
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//
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// The implementation is included as an .icc file because - for those
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// graphics systems that need external libraries - only those
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// systems that have been selected by the flags may be instantiated
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// without causing unresolved references (only the user knows which
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// libraries are available on his/her computer). It also ensures
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// that libraries can be linked in the right order, without circular
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// dependencies. (Note that some graphics systems, notable those
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// that write files for off-line viewing, do not suffer these
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// restrictions and are always registered.) Additional graphics
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// systems, XXX say, can be individually registered before
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// invocation of Initialise() with RegisterGraphicsSystem(new XXX).
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//
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// Alternatively, you can implement an empty function here and just
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// register the systems you want in your main(), e.g.:
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// G4VisManager* visManager = new G4VisExecutive;
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// visManager -> RegisterGraphicsSystem (new MyGraphicsSystem);
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//
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// See class description of G4VisManager for more details.
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#ifndef G4VISEXECUTIVE_HH
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#define G4VISEXECUTIVE_HH
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#include "G4VisManager.hh"
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namespace
TelescopeSimulatorLX {
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class
FDsimG4VisExecutive
:
public
G4VisManager {
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public
:
// With description
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FDsimG4VisExecutive
();
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private
:
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void
RegisterGraphicsSystems
();
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void
RegisterModelFactories
();
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};
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}
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#endif
TelescopeSimulatorLX::FDsimG4VisExecutive
Definition:
FDsimG4VisExecutive.hh:93
TelescopeSimulatorLX::FDsimG4VisExecutive::FDsimG4VisExecutive
FDsimG4VisExecutive()
Definition:
FDsimG4VisExecutive.cc:53
TelescopeSimulatorLX::FDsimG4VisExecutive::RegisterModelFactories
void RegisterModelFactories()
Definition:
FDsimG4VisExecutive.cc:69
TelescopeSimulatorLX::FDsimG4VisExecutive::RegisterGraphicsSystems
void RegisterGraphicsSystems()
Definition:
FDsimG4VisExecutive.cc:55
, generated on Tue Sep 26 2023.