#include <SplineInterpolatorEinspline.h>
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| double | GetStart () const |
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| double | GetStop () const |
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| void | operator() (std::vector< double > &result, const double x) const |
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| void | operator() (std::vector< double > &result, const double x) const |
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| VectorInterpolator1D & | operator= (const VectorInterpolator1D &other) |
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| | VectorInterpolator1D () |
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| | VectorInterpolator1D (const double xStart, const double xStop, const boost::multi_array< double, 2 > &fValue, const BoundaryCondition &bcX=BoundaryCondition()) |
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| | VectorInterpolator1D () |
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| | VectorInterpolator1D (const VectorInterpolator1D &other) |
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| | VectorInterpolator1D (const double xStart, const double xStop, const boost::multi_array< double, 2 > &fValue, const BoundaryCondition &bcX=BoundaryCondition()) |
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| | ~VectorInterpolator1D () |
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| utl::Spline::VectorInterpolator1D::VectorInterpolator1D |
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| utl::Spline::VectorInterpolator1D::~VectorInterpolator1D |
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| utl::Spline::VectorInterpolator1D::VectorInterpolator1D |
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| double utl::Spline::VectorInterpolator1D::GetStart |
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const |
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| double utl::Spline::VectorInterpolator1D::GetStop |
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const |
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| void utl::Spline::VectorInterpolator1D::operator() |
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std::vector< double > & |
result, |
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const double |
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| void VectorInterpolator1D::operator() |
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std::vector< double > & |
result, |
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const double |
x |
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| double utl::Spline::VectorInterpolator1D::const |
| return fDataPtr x_grid utl::Spline::VectorInterpolator1D::end |
| std::vector< std::vector<double> > utl::Spline::VectorInterpolator1D::fData |
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| multi_UBspline_1d_d* utl::Spline::VectorInterpolator1D::fDataPtr = nullptr |
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| Spline::Function<1, KnotVector, BasisFunction> utl::Spline::VectorInterpolator1D::fSpline |
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| return fDataPtr x_grid utl::Spline::VectorInterpolator1D::start |
The documentation for this class was generated from the following files: