#include "Mirror.h"#include "RTFunctions.h"#include <utl/Math.h>#include <utl/MathConstants.h>#include <utl/AugerUnits.h>#include <utl/ErrorLogger.h>#include <utl/Photon.h>#include <utl/Point.h>#include <utl/Vector.h>#include <utl/CoordinateSystemPtr.h>#include <utl/RandomEngine.h>#include <utl/TabulatedFunction.h>#include <fdet/Telescope.h>#include <fdet/Mirror.h>#include <CLHEP/Random/Randomize.h>#include <TPolyLine3D.h>#include <TObjArray.h>#include <iostream>Go to the source code of this file.
Variables | |
| const double | gMirrorWidth = 3.5*m |
| const int | gNSegments = 6 |
Implementation of the mirror component of the raytracing
Definition in file Modules/FdSimulation/TelescopeSimulatorKG2/Mirror.cc.
| const double gMirrorWidth = 3.5*m |
Definition at line 43 of file Modules/FdSimulation/TelescopeSimulatorKG2/Mirror.cc.
Referenced by TelescopeSimulatorKG2::Mirror::Draw(), and TelescopeSimulatorKG2::Mirror::GetMirrorSegment().
| const int gNSegments = 6 |
Definition at line 42 of file Modules/FdSimulation/TelescopeSimulatorKG2/Mirror.cc.
Referenced by TelescopeSimulatorKG2::Mirror::Draw(), and TelescopeSimulatorKG2::Mirror::GetMirrorSegment().