This is the complete list of members for utl::AxialVector, including all inherited members.
AxialVector() | utl::AxialVector | inline |
AxialVector(double x, double y, double z, const CoordinateSystemPtr &theCoordinateSystem) | utl::AxialVector | inline |
AxialVector(double p1, double p2, double p3, const CoordinateSystemPtr &theCoordinateSystem, const CoordinateType &theType) | utl::AxialVector | inline |
AxialVector(const Vector &a) | utl::AxialVector | inline |
AxialVector(const AxialVectorBase::DataType &theVector, const CoordinateSystemPtr &theCoordinateSystem) | utl::AxialVector | inlineprivate |
BasicVector(const double x, const double y, const double z, const CoordinateSystemPtr &coordinateSystem) | utl::BasicVector< HepVector > | inlineprotected |
BasicVector(double p1, double p2, double p3, const CoordinateSystemPtr &coordinateSystem, const CoordinateType &t) | utl::BasicVector< HepVector > | inlineprotected |
BasicVector() | utl::BasicVector< HepVector > | inlineprotected |
BasicVector(const DataType &v, const CoordinateSystemPtr &coordinateSystem) | utl::BasicVector< HepVector > | inlineprotected |
boost::make_tuple(fVector.x(), fVector.y(), fVector.z()) | utl::BasicVector< HepVector > | |
boost::make_tuple(fVector.r(), fVector.theta(), fVector.phi()) | utl::BasicVector< HepVector > | |
boost::make_tuple(fVector.perp(), fVector.phi(), fVector.z()) | utl::BasicVector< HepVector > | |
const | utl::BasicVector< HepVector > | |
const | utl::BasicVector< HepVector > | |
const | utl::BasicVector< HepVector > | |
Cross(const Vector &l, const Vector &r) | utl::AxialVector | friend |
d | utl::BasicVector< HepVector > | |
d(fVector.mag2()+v.fVector.mag2())< eps *eps | utl::BasicVector< HepVector > | |
DataType typedef | utl::BasicVector< HepVector > | |
fCoordinateSystem | utl::BasicVector< HepVector > | mutableprotected |
fgEpsilon | utl::BasicVector< HepVector > | protectedstatic |
fVector | utl::BasicVector< HepVector > | mutableprotected |
GetCoordinateSystem() const | utl::BasicVector< HepVector > | inline |
GetCosTheta(const CoordinateSystemPtr &coordinateSystem) const | utl::BasicVector< HepVector > | inline |
GetMag() const | utl::AxialVector | inline |
GetMag2() const | utl::AxialVector | inline |
GetPhi(const CoordinateSystemPtr &coordinateSystem) const | utl::BasicVector< HepVector > | inline |
GetR(const CoordinateSystemPtr &coordinateSystem) const | utl::BasicVector< HepVector > | inline |
GetR2(const CoordinateSystemPtr &coordinateSystem) const | utl::BasicVector< HepVector > | inline |
GetRho(const CoordinateSystemPtr &coordinateSystem) const | utl::BasicVector< HepVector > | inline |
GetRho2(const CoordinateSystemPtr &coordinateSystem) const | utl::BasicVector< HepVector > | inline |
GetTheta(const CoordinateSystemPtr &coordinateSystem) const | utl::BasicVector< HepVector > | inline |
GetX(const CoordinateSystemPtr &coordinateSystem) const | utl::BasicVector< HepVector > | inline |
GetY(const CoordinateSystemPtr &coordinateSystem) const | utl::BasicVector< HepVector > | inline |
GetZ(const CoordinateSystemPtr &coordinateSystem) const | utl::BasicVector< HepVector > | inline |
kCylindrical | utl::BasicVector< HepVector > | static |
kSpherical | utl::BasicVector< HepVector > | static |
Normalize() | utl::AxialVector | inline |
operator bool() const | utl::AxialVector | inlineexplicit |
operator Vector() const | utl::AxialVector | inline |
operator!=(const BasicVector &v) const | utl::BasicVector< HepVector > | inline |
operator*=(const double a) | utl::BasicVector< HepVector > | inline |
operator/=(const double a) | utl::BasicVector< HepVector > | inline |
operator==(const BasicVector &v) const | utl::BasicVector< HepVector > | inline |
TransformationPolicy class | utl::AxialVector | friend |
TransformedVector(const CoordinateSystemPtr &newCoordinateSystem) const | utl::BasicVector< HepVector > | protected |
Triple typedef | utl::BasicVector< HepVector > | |
true | utl::BasicVector< HepVector > | |
Vector class | utl::AxialVector | friend |
~BasicVector()=default | utl::BasicVector< HepVector > | protected |