#include "UseMcGeometry.h"
#include <fwk/CentralConfig.h>
#include <fwk/CoordinateSystemRegistry.h>
#include <fwk/LocalCoordinateSystem.h>
#include <utl/Reader.h>
#include <utl/ErrorLogger.h>
#include <utl/MathConstants.h>
#include <utl/PhysicalConstants.h>
#include <utl/Transformation.h>
#include <utl/Vector.h>
#include <utl/Point.h>
#include <evt/Event.h>
#include <sevt/SEvent.h>
#include <fevt/Telescope.h>
#include <fevt/Eye.h>
#include <fevt/EyeHeader.h>
#include <fevt/FEvent.h>
#include <fevt/Pixel.h>
#include <fevt/PixelRecData.h>
#include <fevt/EyeRecData.h>
#include <fevt/TelescopeRecData.h>
#include <evt/ShowerSimData.h>
#include <evt/ShowerRecData.h>
#include <evt/ShowerFRecData.h>
#include <evt/ShowerSRecData.h>
#include <det/Detector.h>
#include <fdet/FDetector.h>
#include <fdet/Telescope.h>
#include <fdet/Eye.h>
#include <fdet/Channel.h>
#include <fdet/Pixel.h>
#include <iostream>
Go to the source code of this file.
implementation of UseMcGeometry
Definition in file UseMcGeometry.cc.