#include <utl/config.h>
#include <utl/Transformation.h>
#include <CLHEP/Geometry/Transform3D.h>
#include <utl/Point.h>
#include <utl/Vector.h>
#include <utl/AxialVector.h>
Go to the source code of this file.
Implementation of active transformations of geometrical objects
Definition in file Transformation.cc.