#include <utl/config.h>
#include "TelescopeSimulator.h"
#include "RayTracer.h"
#include <utl/Reader.h>
#include <utl/ErrorLogger.h>
#include <utl/AugerUnits.h>
#include <utl/MathConstants.h>
#include <utl/Math.h>
#include <utl/PhysicalConstants.h>
#include <utl/PhysicalFunctions.h>
#include <utl/Point.h>
#include <utl/TabulatedFunction.h>
#include <utl/TabulatedFunctionErrors.h>
#include <utl/Trace.h>
#include <utl/MultiTabulatedFunction.h>
#include <utl/Photon.h>
#include <utl/RandomEngine.h>
#include <utl/UTMPoint.h>
#include <fwk/CentralConfig.h>
#include <fwk/CoordinateSystemRegistry.h>
#include <fwk/RandomEngineRegistry.h>
#include <det/Detector.h>
#include <fdet/FDetector.h>
#include <fdet/Eye.h>
#include <fdet/Telescope.h>
#include <fdet/Camera.h>
#include <fdet/Pixel.h>
#include <fdet/Mirror.h>
#include <fdet/Filter.h>
#include <fdet/Corrector.h>
#include <evt/Event.h>
#include <fevt/FEvent.h>
#include <fevt/Eye.h>
#include <fevt/TelescopeSimData.h>
#include <fevt/Telescope.h>
#include <fevt/PixelSimData.h>
#include <fevt/Pixel.h>
#include <boost/tuple/tuple.hpp>
#include <TDirectory.h>
#include <TFile.h>
#include <TTree.h>
#include <CLHEP/Random/Randomize.h>
#include <iomanip>
#include <fstream>
#include <sstream>
Go to the source code of this file.
Implementation of the TelescopeSimulator module
based on original code from Luis Prado Jr 01 Apr 2004
Definition in file TelescopeSimulatorKG/TelescopeSimulator.cc.