#include "SimMockEvent.h"
#include <vector>
#include <map>
#include <utl/TabulatedFunction.h>
#include <utl/UTMPoint.h>
#include <utl/ReferenceEllipsoid.h>
#include <utl/Vector.h>
#include <utl/AxialVector.h>
#include <utl/TimeStamp.h>
#include <utl/MathConstants.h>
#include <utl/PhysicalConstants.h>
#include <utl/AugerUnits.h>
#include <utl/CoordinateSystem.h>
#include <utl/AugerCoordinateSystem.h>
#include <utl/Trace.h>
#include <evt/Event.h>
#include <evt/ShowerRecData.h>
#include <evt/ShowerFRecData.h>
#include <evt/ShowerSimData.h>
#include <evt/GaisserHillas4Parameter.h>
#include <evt/DefaultShowerGeometryProducer.h>
#include <fevt/FEvent.h>
#include <fevt/Eye.h>
#include <fevt/EyeHeader.h>
#include <fevt/Telescope.h>
#include <fevt/EyeRecData.h>
#include <fevt/TelescopeRecData.h>
#include <fevt/TelescopeSimData.h>
#include <fevt/PixelRecData.h>
#include <fevt/Pixel.h>
#include <fevt/FdConstants.h>
#include <det/Detector.h>
#include <atm/Atmosphere.h>
#include <fdet/FDetector.h>
#include <fdet/Eye.h>
#include <fdet/Pixel.h>
#include <fdet/Channel.h>
#include <fdet/Camera.h>
#include <fdet/Telescope.h>
#include <utl/AugerException.h>
#include <sstream>
#include <FdReconstruction/FdProfileReconstructorKG/FdProfileReconstructor.h>
Go to the source code of this file.
Container for a mocked event that knows how to claw the necessary information from the sim. shower
Definition in file SimMockEvent.cc.