#include "ScintillatorConstruction.h"
#include <fwk/CentralConfig.h>
#include <utl/ErrorLogger.h>
#include <utl/Reader.h>
#include <utl/MathConstants.h>
#include <G4RunManager.hh>
#include <G4RegionStore.hh>
#include <G4Box.hh>
#include <G4Tubs.hh>
#include <G4LogicalVolume.hh>
#include <G4ThreeVector.hh>
#include <G4PVPlacement.hh>
#include <G4Transform3D.hh>
#include <G4RotationMatrix.hh>
#include <G4VisAttributes.hh>
#include <G4Colour.hh>
#include <G4Material.hh>
#include <G4Element.hh>
#include <G4MaterialPropertiesTable.hh>
#include <utl/TabularStream.h>
#include <utl/ConfigUtils.h>
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