#include "Mirror.h"
#include "RTFunctions.h"
#include "RayTracer.h"
#include <iostream>
#include <utl/MathConstants.h>
#include <utl/AugerUnits.h>
#include <utl/ErrorLogger.h>
#include <utl/Photon.h>
#include <utl/Point.h>
#include <utl/Vector.h>
#include <utl/CoordinateSystemPtr.h>
#include <fdet/Telescope.h>
#include <fdet/Mirror.h>
#include <TPolyLine3D.h>
#include <TObjArray.h>
Go to the source code of this file.
Implementation of the mirror component of the raytracing
Definition in file Modules/FdSimulation/TelescopeSimulatorKG/Mirror.cc.