#include "Camera.h"
#include "RTFunctions.h"
#include "RayTracer.h"
#include <utl/MathConstants.h>
#include <utl/AugerUnits.h>
#include <utl/ErrorLogger.h>
#include <utl/Photon.h>
#include <utl/Point.h>
#include <utl/Vector.h>
#include <utl/CoordinateSystemPtr.h>
#include <utl/AugerException.h>
#include <utl/RandomEngine.h>
#include <utl/Math.h>
#include <CLHEP/Random/Randomize.h>
#include <det/Detector.h>
#include <fdet/FDetector.h>
#include <fdet/Eye.h>
#include <fdet/Telescope.h>
#include <fdet/Camera.h>
#include <fdet/Pixel.h>
#include <fdet/Channel.h>
#include <fdet/Mirror.h>
#include <TPolyLine3D.h>
#include <TLine.h>
#include <TMarker.h>
#include <TLatex.h>
#include <TPolyMarker3D.h>
#include <TCanvas.h>
#include <TView.h>
#include <TPad.h>
#include <TObjArray.h>
#include <sstream>
#include <iostream>
#include <iomanip>
#include <vector>
#include <utility>
Go to the source code of this file.
Implementation of the camera component of the raytracing
Definition in file Modules/FdSimulation/TelescopeSimulatorKG2/Camera.cc.