#include "LaserLightSimulator.h"
#include <fwk/CentralConfig.h>
#include <fwk/CoordinateSystemRegistry.h>
#include <fwk/RandomEngineRegistry.h>
#include <evt/Event.h>
#include <evt/ShowerSimData.h>
#include <evt/LaserData.h>
#include <det/Detector.h>
#include <fdet/FDetector.h>
#include <fdet/Eye.h>
#include <atm/AttenuationResult.h>
#include <atm/ProfileResult.h>
#include <atm/ScatteringResult.h>
#include <atm/Atmosphere.h>
#include <utl/Reader.h>
#include <utl/ErrorLogger.h>
#include <utl/AugerUnits.h>
#include <utl/MathConstants.h>
#include <utl/PhysicalConstants.h>
#include <utl/Vector.h>
#include <utl/Point.h>
#include <utl/TabulatedFunction.h>
#include <utl/TabulatedFunctionErrors.h>
#include <utl/MultiTabulatedFunction.h>
#include <utl/ReferenceEllipsoid.h>
#include <utl/UTMPoint.h>
#include <utl/AugerCoordinateSystem.h>
#include <utl/Photon.h>
#include <utl/RandomEngine.h>
#include <cmath>
#include <sstream>
#include <vector>
#include <CLHEP/Random/RandGauss.h>
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