#include <utl/Line.h>
#include <utl/Plane.h>
#include <utl/Vector.h>
#include <utl/Point.h>
#include <vector>
Go to the source code of this file.
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double | utl::Distance (const Point &p1, const Point &p2) |
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double | utl::Distance (const Line &line, const Point &point) |
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double | utl::Distance (const Point &point, const Plane &plane) |
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double | utl::Distance (const Plane &plane, const Point &point) |
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double | utl::Distance (const Line &line1, const Line &line2) |
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double | utl::Distance (const Point &point, const Line &line) |
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Line | utl::Intersection (const Plane &p1, const Plane &p2) |
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Point | utl::Intersection (const Plane &plane, const Line &line) |
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Point | utl::Intersection (const Line &line, const Plane &plane) |
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vector< Point > | utl::Intersection (const ReferenceEllipsoid &ellipsoid, const double height, const Line &line) |
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Point | utl::PerpendicularProjection (const Point &point, const Plane &plane) |
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Point | utl::PerpendicularProjection (const Plane &plane, const Point &point) |
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