#include "FdLightCollectionEfficiency.h"
#include "SimMockEvent.h"
#include "SubModule.h"
#include "PixelToApertureLightConverter.h"
#include "Bootstrapper.h"
#include "TimeRangeCalculator.h"
#include "CleanupSentry.h"
#include "CorrectedApLightCalculator.h"
#include <assert.h>
#include <vector>
#include <map>
#include <string>
#include <fwk/CentralConfig.h>
#include <fwk/RunController.h>
#include <utl/Reader.h>
#include <utl/ErrorLogger.h>
#include <utl/TabulatedFunction.h>
#include <utl/UTMPoint.h>
#include <utl/ReferenceEllipsoid.h>
#include <utl/Vector.h>
#include <utl/AxialVector.h>
#include <utl/TimeStamp.h>
#include <utl/MathConstants.h>
#include <utl/PhysicalConstants.h>
#include <utl/AugerUnits.h>
#include <utl/CoordinateSystem.h>
#include <utl/AugerCoordinateSystem.h>
#include <utl/Trace.h>
#include <evt/Event.h>
#include <evt/ShowerRecData.h>
#include <evt/ShowerFRecData.h>
#include <evt/ShowerSimData.h>
#include <evt/VGaisserHillasParameter.h>
#include <evt/GaisserHillas2Parameter.h>
#include <evt/GaisserHillas4Parameter.h>
#include <fevt/FEvent.h>
#include <fevt/Eye.h>
#include <fevt/EyeHeader.h>
#include <fevt/Telescope.h>
#include <fevt/EyeRecData.h>
#include <fevt/TelescopeRecData.h>
#include <fevt/TelescopeSimData.h>
#include <fevt/PixelRecData.h>
#include <fevt/Pixel.h>
#include <fevt/Channel.h>
#include <fevt/FdConstants.h>
#include <det/Detector.h>
#include <atm/Atmosphere.h>
#include <fdet/FDetector.h>
#include <fdet/Eye.h>
#include <fdet/Pixel.h>
#include <fdet/Channel.h>
#include <fdet/Camera.h>
#include <fdet/Telescope.h>
#include <utl/AugerException.h>
#include <sstream>
#include <FdReconstruction/FdProfileReconstructorKG/FdProfileReconstructor.h>
#include <FdSimulation/TelescopeSimulatorKG/TelescopeSimulator.h>
#include <FdSimulation/ShowerPhotonGeneratorOG/ShowerPhotonGenerator.h>
#include <FdSimulation/LightAtDiaphragmSimulatorKG/LightAtDiaphragmSimulator.h>
#include <FdSimulation/FdElectronicsSimulatorOG/FdElectronicsSimulator.h>
#include <TFile.h>
#include <TH1D.h>
#include <TGraph.h>
#include <TGraphErrors.h>
Go to the source code of this file.
Implementation of the FdLightCollectionEfficiency module
Definition in file FdLightCollectionEfficiency.cc.