#include <iostream>
#include <iomanip>
#include <string>
#include <utl/Reader.h>
#include <utl/ErrorLogger.h>
#include <utl/AugerUnits.h>
#include <utl/MathConstants.h>
#include <utl/Math.h>
#include <utl/PhysicalConstants.h>
#include <utl/RandomEngine.h>
#include <utl/TabulatedFunction.h>
#include <utl/TabulatedFunctionErrors.h>
#include <utl/Trace.h>
#include <utl/TraceAlgorithm.h>
#include <utl/MultiTabulatedFunction.h>
#include <utl/AugerException.h>
#include <utl/Md5Signature.h>
#include <fwk/CentralConfig.h>
#include <fwk/RandomEngineRegistry.h>
#include <det/Detector.h>
#include <fdet/FDetector.h>
#include <fdet/Eye.h>
#include <fdet/Telescope.h>
#include <fdet/Channel.h>
#include <fdet/Pixel.h>
#include <fdet/Mirror.h>
#include <fdet/Filter.h>
#include <fdet/Camera.h>
#include <evt/Event.h>
#include <fevt/FEvent.h>
#include <fevt/Eye.h>
#include <fevt/Telescope.h>
#include <fevt/TelescopeSimData.h>
#include <fevt/PixelSimData.h>
#include <fevt/Pixel.h>
#include <fevt/ChannelSimData.h>
#include <fevt/Channel.h>
#include <CLHEP/Random/RandPoisson.h>
#include <CLHEP/Random/RandGauss.h>
#include "FdElectronicsSimulator.h"
Go to the source code of this file.
Implementation of the FdElectronicsSimulator module
Definition in file FdElectronicsSimulator.cc.