#include <string>
#include "FDsimG4DetectorConstruction.hh"
#include "FDsimG4Materials.hh"
#include "FDsimG4FilterSD.hh"
#include "FDsimG4Filter.hh"
#include "FDsimG4Camera.hh"
#include "FDsimG4Mirror.hh"
#include "FDsimG4MirrorSpherical.hh"
#include "FDsimG4MirrorSegment.hh"
#include "FDsimG4CorrectorRing.hh"
#include "FDsimG4CorrectorRingKG.hh"
#include "FDsimG4CorrectorRingUpperLimit.hh"
#include "FDsimG4CorrectorRingLowerLimit.hh"
#include "FDsimG4LensSD.hh"
#include "FDsimG4XMLManager.hh"
#include "FDsimG4Colours.hh"
#include "FDsimG4Defs.hh"
#include "G4SDManager.hh"
#include "G4Material.hh"
#include "G4MaterialTable.hh"
#include "G4Element.hh"
#include "G4ElementTable.hh"
#include "G4UserLimits.hh"
#include "G4Box.hh"
#include "G4Trap.hh"
#include "G4Tubs.hh"
#include "G4Sphere.hh"
#include "G4Orb.hh"
#include "G4UnionSolid.hh"
#include "G4SubtractionSolid.hh"
#include "G4LogicalVolume.hh"
#include "G4AssemblyVolume.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4PVPlacement.hh"
#include "G4VisAttributes.hh"
#include "G4Colour.hh"
#include "G4RunManager.hh"
#include <unconfig.h>
#include <utl/config.h>
#include <utl/ErrorLogger.h>
#include <det/Detector.h>
#include <fdet/FDetector.h>
#include <fdet/Eye.h>
#include <fdet/Telescope.h>
#include <fdet/Corrector.h>
#include <fdet/Diaphragm.h>
#include <fdet/Camera.h>
#include "G4Version.hh"
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