This is the complete list of members for utl::Spline::VectorInterpolator3D, including all inherited members.
| const | utl::Spline::VectorInterpolator3D | |
| fData | utl::Spline::VectorInterpolator3D | protected |
| fDataPtr | utl::Spline::VectorInterpolator3D | protected |
| fSpline | utl::Spline::VectorInterpolator3D | protected |
| fX | utl::Spline::VectorInterpolator3D | mutableprotected |
| GetStart(const unsigned char dimension) const | utl::Spline::VectorInterpolator3D | inline |
| GetStop(const unsigned char dimension) const | utl::Spline::VectorInterpolator3D | inline |
| operator()(std::vector< double > &result, const double x, const double y, const double z) const | utl::Spline::VectorInterpolator3D | inline |
| operator()(std::vector< double > &result, const double x, const double y, const double z) const | utl::Spline::VectorInterpolator3D | |
| operator=(const VectorInterpolator3D &other) | utl::Spline::VectorInterpolator3D | inline |
| return | utl::Spline::VectorInterpolator3D | |
| switch(dimension) | utl::Spline::VectorInterpolator3D | inline |
| switch(dimension) | utl::Spline::VectorInterpolator3D | inline |
| VectorInterpolator3D() | utl::Spline::VectorInterpolator3D | inline |
| VectorInterpolator3D(const VectorInterpolator3D &other) | utl::Spline::VectorInterpolator3D | inline |
| VectorInterpolator3D(const double xStart, const double xStop, const double yStart, const double yStop, const double zStart, const double zStop, const boost::multi_array< double, 4 > &fValue, const BoundaryCondition &bcX=BoundaryCondition(), const BoundaryCondition &bcY=BoundaryCondition(), const BoundaryCondition &bcZ=BoundaryCondition()) | utl::Spline::VectorInterpolator3D | inline |
| VectorInterpolator3D() | utl::Spline::VectorInterpolator3D | inline |
| VectorInterpolator3D(const double xStart, const double xStop, const double yStart, const double yStop, const double zStart, const double zStop, const boost::multi_array< double, 4 > &values, const BoundaryCondition &bcX=BoundaryCondition(), const BoundaryCondition &bcY=BoundaryCondition(), const BoundaryCondition &bcZ=BoundaryCondition()) | utl::Spline::VectorInterpolator3D | |
| ~VectorInterpolator3D() | utl::Spline::VectorInterpolator3D | inline |