#include "Lens.h"#include "RTFunctions.h"#include <TPolyLine3D.h>#include <TObjArray.h>#include <utl/Math.h>#include <utl/MathConstants.h>#include <utl/AugerUnits.h>#include <utl/Photon.h>#include <utl/Point.h>#include <utl/Vector.h>#include <utl/CoordinateSystemPtr.h>#include <utl/RandomEngine.h>#include <CLHEP/Random/Randomize.h>#include <fdet/Telescope.h>#include <fdet/Corrector.h>#include <det/Detector.h>#include <atm/Atmosphere.h>#include <atm/ProfileResult.h>#include <iostream>#include <sstream>#include <utility>Go to the source code of this file.
Implementation of the lens component of the raytracing
Definition in file /Lens.cc.