#include "Camera.h"#include "RTFunctions.h"#include "RayTracer.h"#include <utl/MathConstants.h>#include <utl/AugerUnits.h>#include <utl/ErrorLogger.h>#include <utl/Photon.h>#include <utl/Point.h>#include <utl/Vector.h>#include <utl/CoordinateSystemPtr.h>#include <utl/AugerException.h>#include <utl/RandomEngine.h>#include <utl/Math.h>#include <CLHEP/Random/Randomize.h>#include <det/Detector.h>#include <fdet/FDetector.h>#include <fdet/Eye.h>#include <fdet/Telescope.h>#include <fdet/Camera.h>#include <fdet/Pixel.h>#include <fdet/Channel.h>#include <fdet/Mirror.h>#include <TPolyLine3D.h>#include <TLine.h>#include <TMarker.h>#include <TLatex.h>#include <TPolyMarker3D.h>#include <TCanvas.h>#include <TView.h>#include <TPad.h>#include <TObjArray.h>#include <sstream>#include <iostream>#include <iomanip>#include <vector>#include <utility>Go to the source code of this file.
Implementation of the camera component of the raytracing
Definition in file Modules/FdSimulation/TelescopeSimulatorKG2/Camera.cc.