#include "LaserLightSimulator.h"#include <fwk/CentralConfig.h>#include <fwk/CoordinateSystemRegistry.h>#include <fwk/RandomEngineRegistry.h>#include <evt/Event.h>#include <evt/ShowerSimData.h>#include <evt/LaserData.h>#include <det/Detector.h>#include <fdet/FDetector.h>#include <fdet/Eye.h>#include <atm/AttenuationResult.h>#include <atm/ProfileResult.h>#include <atm/ScatteringResult.h>#include <atm/Atmosphere.h>#include <utl/Reader.h>#include <utl/ErrorLogger.h>#include <utl/AugerUnits.h>#include <utl/MathConstants.h>#include <utl/PhysicalConstants.h>#include <utl/Vector.h>#include <utl/Point.h>#include <utl/TabulatedFunction.h>#include <utl/TabulatedFunctionErrors.h>#include <utl/MultiTabulatedFunction.h>#include <utl/ReferenceEllipsoid.h>#include <utl/UTMPoint.h>#include <utl/AugerCoordinateSystem.h>#include <utl/Photon.h>#include <utl/RandomEngine.h>#include <cmath>#include <sstream>#include <vector>#include <CLHEP/Random/RandGauss.h>Go to the source code of this file.